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The Architect

Our Energenius Life "The Architect"

 

 


Most mainstream AI researchers hope that strong AI can be developed by combining the programs that solve various sub-problems. Hans Moravec wrote in 1988:

“I am confident that this bottom-up route to artificial intelligence will one day meet the traditional top-down route more than half way, ready to provide the real world competence and the commonsense knowledge that has been so frustratingly elusive in reasoning programs. Fully intelligent machines will result when the metaphorical golden spike is driven uniting the two efforts.”
However, even this fundamental philosophy has been disputed; for example, Stevan Harnad of Princeton concluded his 1990 paper on the Symbol Grounding Hypothesis by stating:

“The expectation has often been voiced that “top-down” (symbolic) approaches to modeling cognition will somehow meet “bottom-up” (sensory) approaches somewhere in between. If the grounding considerations in this paper are valid, then this expectation is hopelessly modular and there is really only one viable route from sense to symbols: from the ground up. A free-floating symbolic level like the software level of a computer will never be reached by this route (or vice versa) – nor is it clear why we should even try to reach such a level, since it looks as if getting there would just amount to uprooting our symbols from their intrinsic meanings (thereby merely reducing ourselves to the functional equivalent of a programmable computer).”

Modern artificial general intelligence research
The term “artificial general intelligence” was used as early as 1997, by Mark Gubrud in a discussion of the implications of fully automated military production and operations. The term was re-introduced and popularized by Shane Legg and Ben Goertzel around 2002. AGI research activity in 2006 was described by Pei Wang and Ben Goertzel as “producing publications and preliminary results”. The first summer school in AGI was organized in Xiamen, China in 2009 by the Xiamen university’s Artificial Brain Laboratory and OpenCog. The first university course was given in 2010 and 2011 at Plovdiv University, Bulgaria by Todor Arnaudov. MIT presented a course in AGI in 2018, organized by Lex Fridman and featuring a number of guest lecturers.

However, as yet, most AI researchers have devoted little attention to AGI, with some claiming that intelligence is too complex to be completely replicated in the near term. However, a small number of computer scientists are active in AGI research, and many of this group are contributing to a series of AGI conferences. The research is extremely diverse and often pioneering in nature.

Timescales: In the introduction to his 2006 book, Goertzel says that estimates of the time needed before a truly flexible AGI is built vary from 10 years to over a century, but the 2007 consensus in the AGI research community seems to be that the timeline discussed by Ray Kurzweil in The Singularity is Near (i.e. between 2015 and 2045) is plausible. - However, mainstream AI researchers have given a wide range of opinions on whether progress will be this rapid. A 2012 meta-analysis of 95 such opinions found a bias towards predicting that the onset of AGI would occur within 16–26 years for modern and historical predictions alike. It was later found that the dataset listed some experts as non-experts and vice versa.

Organizations explicitly pursuing AGI include the Swiss AI lab IDSIA, Nnaisense, Vicarious, Maluuba, the OpenCog Foundation, Adaptive AI, LIDA, and Numenta and the associated Redwood Neuroscience Institute. In addition, organizations such as the Machine Intelligence Research Institute and OpenAI have been founded to influence the development path of AGI. Finally, projects such as the Human Brain Project have the goal of building a functioning simulation of the human brain. A 2017 survey of AGI categorized forty-five known “active R&D projects” that explicitly or implicitly (through published research) research AGI, with the largest three being DeepMind, the Human Brain Project, and OpenAI.

In 2017, Ben Goertzel founded the AI platform SingularityNET with the aim of facilitating democratic, decentralized control of AGI when it arrives.

In 2017, researchers Feng Liu, Yong Shi and Ying Liu conducted intelligence tests on publicly available and freely accessible weak AI such as Google AI or Apple’s Siri and others. At the maximum, these AI reached an IQ value of about 47, which corresponds approximately to a six-year-old child in first grade. An adult comes to about 100 on average. Similar tests had been carried out in 2014, with the IQ score reaching a maximum value of 27.

In 2019, video game programmer and aerospace engineer John Carmack announced plans to research AGI.

In 2020, OpenAI developed GPT-3, a language model capable of performing many diverse tasks without specific training. According to Gary Grossman in a VentureBeat article, while there is consensus that GPT-3 is not an example of AGI, it is considered by some to be too advanced to classify as a narrow AI system.

Brain simulation

Whole brain emulation
A popular discussed approach to achieving general intelligent action is whole brain emulation. A low-level brain model is built by scanning and mapping a biological brain in detail and copying its state into a computer system or another computational device. The computer runs a simulation model so faithful to the original that it will behave in essentially the same way as the original brain, or for all practical purposes, indistinguishably. Whole brain emulation is discussed in computational neuroscience and neuroinformatics, in the context of brain simulation for medical research purposes. It is discussed in artificial intelligence research as an approach to strong AI. Neuroimaging technologies that could deliver the necessary detailed understanding are improving rapidly, and futurist Ray Kurzweil in the book The Singularity Is Near predicts that a map of sufficient quality will become available on a similar timescale to the required computing power.

Early estimates
Estimates of how much processing power is needed to emulate a human brain at various levels (from Ray Kurzweil, and Anders Sandberg and Nick Bostrom), along with the fastest supercomputer from TOP500 mapped by year. Note the logarithmic scale and exponential trendline, which assumes the computational capacity doubles every 1.1 years. Kurzweil believes that mind uploading will be possible at neural simulation, while the Sandberg, Bostrom report is less certain about where consciousness arises.

For low-level brain simulation, an extremely powerful computer would be required. The human brain has a huge number of synapses. Each of the 1011 (one hundred billion) neurons has on average 7,000 synaptic connections (synapses) to other neurons. It has been estimated that the brain of a three-year-old child has about 1015 synapses (1 quadrillion). This number declines with age, stabilizing by adulthood. Estimates vary for an adult, ranging from 1014 to 5×1014 synapses (100 to 500 trillion). An estimate of the brain’s processing power, based on a simple switch model for neuron activity, is around 1014 (100 trillion) synaptic updates per second (SUPS). In 1997, Kurzweil looked at various estimates for the hardware required to equal the human brain and adopted a figure of 1016 computations per second (cps). (For comparison, if a “computation” was equivalent to one “floating point operation” – a measure used to rate current supercomputers – then 1016 “computations” would be equivalent to 10 petaFLOPS, achieved in 2011). He used this figure to predict the necessary hardware would be available sometime between 2015 and 2025, if the exponential growth in computer power at the time of writing continued.

Modelling the neurons in more detail
The artificial neuron model assumed by Kurzweil and used in many current artificial neural network implementations is simple compared with biological neurons. A brain simulation would likely have to capture the detailed cellular behaviour of biological neurons, presently understood only in the broadest of outlines. The overhead introduced by full modeling of the biological, chemical, and physical details of neural behaviour (especially on a molecular scale) would require computational powers several orders of magnitude larger than Kurzweil’s estimate. In addition the estimates do not account for glial cells, which are at least as numerous as neurons, and which may outnumber neurons by as much as 10:1, and are now known to play a role in cognitive processes.



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